
[Info]
name= "TEST"



;====================================================================

[Camera]
startx         = 0
starty         = 0
boundleft      = -150
boundright     =  150
boundhigh      = -10
boundlow       = 0    
verticalfollow = 0.2
tension        = 60
floortension   = 0
;====================================================================

[PlayerInfo]
;--- Player 1 ---
p1startx   = -70
p1starty   = 0
p1startz   = 0
p1facing   = 1
;--- Player 2 ---
p2startx   = 70
p2starty   = 0
p2startz   = 0
p2facing   = -1
;--- Common ---
leftbound  = -1000          
rightbound =  1000           
topbound   =  0           
botbound   =  0            
;====================================================================
[Scaling]                   
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2
;====================================================================
[Bound]                   
screenleft  = 15
screenright = 15
;====================================================================
[StageInfo]
zoffset  = 220
autoturn = 1
resetBG  = 1
;zoffsetlink = 4
;HiRes    = 0
;====================================================================
[Shadow]
color      = 80,80,80
yscale     = 0.3
intensity  = 64
fade.range = -335,-5

[Reflection]
intensity  = 0
;====================================================================
[Music]
bgmusic= ;sound/Test.mp3
bgvolume = 255

;====================================================================
[BGdef]
spr=TEST.sff

debugbg = 0
;====================================================================

[BG 1]
type  = normal
spriteno = 1,1
layerno = 0
start = 0, 0
delta = 1, 1
trans = None
mask = 1
tile = 0, 0
tilespacing = 0,0
velocity = 0,0
sin.x =0, 0, 0
sin.y =0, 0, 0
ID = 1
PositionLink = 0
window = 0,0, 319, 239
windowdelta=0,0


[BG 1-2]
type = normal
spriteno = 1,2
layerno = 0
trans = addalpha
alpha = 128,128
start = 0, 0
delta = 1, 1
mask = 1



[BG 1-2]
type = normal
spriteno = 1,2
layerno = 0
start = 0, 0
delta = 1, 1
trans = add
mask = 1



[BG 1-3]
type = normal
spriteno = 1,3
layerno = 0
start = 0, 0
delta = 1, 1
trans = add1
mask = 1


[BG 1-4]
type = normal
spriteno = 1,4
layerno = 0
start = 0, 0
delta = 1, 1
trans = sub
mask = 1


[BG 2]
type  = parallax
spriteno = 2, 0
layerno = 0
start = 0, 0
delta = 1, 1
mask  = 1
xscale = 1, 1.75
width= 640,1120
yscalestart = 100
yscaledelta = 1.2


[BG 3]
type = anim
actionno = 1
layerno = 0
start = 0,0
delta = 1, 1
mask =1
trans = None

[begin action 1]
1,1, 0,0, 10
1,2, 0,0, 10
1,3, 0,0, 10
1,4, 0,0, 10
1,5, 0,0, 10
1,6, 0,0, 10
1,7, 0,0, 10
-1,1, 0,0, 100

loopstart

9,1, 0,0, 7,,A
9,2, 0,0, 7,,A1
9,3, 0,0, 7,V
9,4, 0,0, 7,H
9,1, 0,0, 7,,S
9,2, 0,0, 7,,AS256D256
9,3, 0,0, 7,,AS256D128
9,4, 0,0, -1
-9,4, 0,0,-1


[BG 4]
type = dummy
start = 0, 0
PositionLink = 1
ID = 4


